﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DefenceEffect : Effect
{
    [SerializeField] public int defenceAmount;
    public override GameAction GetGameAction(List<CombatantView> targets)
    {
        //List<CombatantView> targets = new(EnemySystem.Instance.Enemies);
        DealDefenceGA dealDefenceGA = new(defenceAmount, targets);
        return dealDefenceGA;

    }
}
